The Setup
Mission Rolled - The Relic (Gold token in center of board)
Deployment Rolled - Hammer & Anvil
(which really doesn't matter unless it would of been Vanguard on a 4'x4' table)
Roll off for First Turn - White Scars 6 vs. Tau 1
Deployment - White Scars go first
Terrain Setup |
Kor'sarro Khan - Moondrakken; Bike Squad 1 - Vet w/ Lightning Claw & Melta Bomb, Bikers w/ 2 Grav-guns; Bike Squad 2 - same as Bike Squad 1 setup.
Tau
Commander - XV8-02 Crisis 'Iridium' Battlesuit, Onager Gauntlet, Twin-Linked Plasma Rifle, Missile Pod, Warlord Trait - Through Boldness, Victory; Fire Warrior Team - Shas'ui, Bonding Knife Ritual; Kroot Carnivore Squad - Shaper w/ Pulse Rifle, Sniper Rounds, XV88 Broadside Team - Shas'vre, Twin-Linked High Yield Missile Pod, Twin-Linked Smart Missile System, Drone Controller, 2 Missile Drones.
Deployment
Deployment - After Infiltrate of Kroot |
Deployment - After Scout moves |
Roll for Night Fighting - Roll of 5, so Night Fighting on First Turn
First Turn - Tau
End of Tau First Turn |
Commander moves, everyone else stays in place.
- Kroot take the first shots on Khan & BS 1, using Sniper Rounds they score 4 hits, 2 wound with Rending, and two Bikers go down.
- XV88 & Drones then shoot at Khan & BS1, High Yields score 2 hits with 1 wound, Smarts score 4 hits with 2 wounds, Drones score 1 hit with 1 wound. So each biker could take a wound, and sure enough 2 failed saves. So Khan & Vet Sergeant are left, Khan passes the Leadership test.
- Commander shoots at BS2, TL Plasma Rifle scores a hit but fails to wound, Missile Pod scores 2 hits with 2 wounds & saves are made.
- Fire Warriors shoot at BS2, score 3 hits with 2 wound & 1 save failed.
First Turn - White Scars
End of White Scars First Turn |
Second Turn - Tau
End of Tau Second Turn |
- XV88 shoots at Khan & BS1 with TL Smart Missiles scoring 4 hits with 2 wounds & both are saved.
- Fire Warriors shoot at Khan & BS1 with 5 hits with 4 wounds, all are saved.
- Commander shoots at BS2 with TLPR scoring 2 hits with 1 wound with Jink save failed, Missile Pod scores 2 hits with 2 wounds & both saves failed. BS2 pass their Leadership test to stay.
Second Turn - White Scars
White Scar Turn 2 - Shooting Results |
White Scar Turn 2 - End of Assault Phase |
- Khan gets 2 Hammer of Wrath hits, 1 wounds, & 1 failed save.
- Khan then strikes with 2 hits, 2 wounds, killing 2 Fire Warriors
- Fire Warriors get 1 hit & fail to wound.
- Khan wins with 3 wounds to Fire Warriors zero, but Fire Warriors stay with a 5 on the dice needing 5 or less to pass.
Third Turn - Tau
End of Tau Third Turn |
- Khan vs. Fire Warriors, Khan scores 4 hits with 2 wounds, killing 2 more Fire Warrior.
- Fire Warriors get 1 hit with no wound.
- Khan wins 2 to 0, Fire Warriors fail Leadership test and fall back off the board. Khan consolidates 2" towards the Commander.
End of White Scar Third Turn |
Forth Turn - Tau
End of Tau Forth Turn |
Forth Turn - White Scars
Start of White Scars Forth Turn |
End of White Scars Forth Turn Assault |
Khan moves towards the Commander, Khan hits with TLBG but no wounds, Khan then charges the Commander. Overwatch shots fail, Khan has 2 HoW but fail to wound, Khan then scores 2 hits with 1 wound with a roll of 6 to Wound (Instant Death if not saved), Commander makes the save, Commander Onager Gauntlet scores 1 hit with 1 wound & Khan misses his Invul Save. Khan is dead; Tau win the battle scoring "First Blood", "Slay the Warlord", & "The Relic" so Tau 5 VP to White Scars 0 VP. Kind of like my last match with Dark Angels vs. Tau, bad moves and bad luck vs. Tau got them killed off again. Next time I might try and go with Outflank for the White Scars bikers, might give them a better chance at living longer. We'll see the next time, might get another game in over this week after work spread over a few nites.
Board at end of Turn 4 - Tau Win |