First off, like to thank Mark at Dreamforge Games for putting together this awesome Crusader Leviathan kit & all the other kits from the Kickstarter Project. I so far put together this one and another one that is going to be Blue & White for the other army I have. Which leaves two more Crusaders from the Kickstarter deal, which I might do a Chaos conversion on one of them if I can find somewhere that has the new Khorne Lord of Skulls model built for a size comparison. As I think the top half of the Lord would maybe fit on the Legs & Spine of a Crusader, but that will be a different post later on.
But here is the Salamanders paint scheme Crusader so far, need to do some touch ups and work on weathering & wear on it. Then decals & symbols on the big guy, but the base is done on this one. Which on the base I went with what I'm calling an Armageddon theme, with some Ork pieces and just a simple gray three color drybrush over the texture.
One thing to note on the pictures, yes the Crusader did have a lean to it. What happen was that I glued the spine joints in the pose that I liked at the time, then during painting the bottom spine joint broke on me. So it took some creative fixing, but I believe it will for sure hold together now (no pictures of it after the fix yet) but the lean is gone. What I did was take a hobby saw and cut the pistons on the torso where the two tubes come together, this was very much a pain it the butt to cut without cutting the area around the pistons. Which on the pistons I didn't glue them together until after I painted them, and then right after that is when the spine broke on me (lessons learned). But with the two halves separated I cleaned up the joints & drilled holes for some finish nail pins in the spine & the two pistons. Then glued the joints together with the pins installed and used some rubber bands to keep all the joints together while it dried.
Note to other miniatures companies, make your weapon arms to disconnect. Dreamforge Leviathan weapon arms are awesome, just twist and swap or disconnect for storage or painting. Again, these are really nice kits & I can't wait to get the other weapon arms and bits from the Kickstarter pledge.
All things gaming, and a little bit of life thrown in just for the heck of it.
Saturday, September 7, 2013
Eldar Wraithknight WIP
Here is what I've got so far on my Eldar Wraithknight for my Saim-Hann army, still need to knock out some details on it and clean up some of the painting. The base is finished at the moment, just went fairly simple on it and used some left over bits from other armies I've worked on.
I was going to magnetize the arms so that I could switch out the whole arm to use the shield & sword on this one. But I didn't plan far enough ahead on the build, and I now know an easier way to get them magnetized and not have them move all around too. I went for magnets in the end of the torso ball sockets the arms go onto, and then magnets in the socket on the arm pieces. But the magnets were just strong enough to hold the arms on good, the arms with the weight of the guns would twist down. I could of figured out a pin from the torso to the arm, but I was tired of messing with it at that point. My fix for this in the future is to take the ball socket and put the magnet in the end that goes into the torso, as the ball socket pieces have two tabs that lock into the torso and will keep it from moving like the others were. Which doing this you will also need to glue them to the arms, so for the other two arms I'll need to cast two more ball socket pieces or build something similar to it.
I still plan on making the secondary weapons so that they can be pinned in place on the shoulders.
I was going to magnetize the arms so that I could switch out the whole arm to use the shield & sword on this one. But I didn't plan far enough ahead on the build, and I now know an easier way to get them magnetized and not have them move all around too. I went for magnets in the end of the torso ball sockets the arms go onto, and then magnets in the socket on the arm pieces. But the magnets were just strong enough to hold the arms on good, the arms with the weight of the guns would twist down. I could of figured out a pin from the torso to the arm, but I was tired of messing with it at that point. My fix for this in the future is to take the ball socket and put the magnet in the end that goes into the torso, as the ball socket pieces have two tabs that lock into the torso and will keep it from moving like the others were. Which doing this you will also need to glue them to the arms, so for the other two arms I'll need to cast two more ball socket pieces or build something similar to it.
I still plan on making the secondary weapons so that they can be pinned in place on the shoulders.
Eldar Farseer WIP
It's been a little while since I last posted anything to my blog, which I've not really work on anything in the first half of the year. And really only got back into working on some miniatures around May/June this year, and still I've not really been working on a lot of things so far. But I did buy the latest Eldar Farseer plastic model, and have done the primary paint work on it so far. I'm going with the Saim-Hann army for colors, as I like the Red/Black/White scheme & think they will be a good counter color scheme to my Black/Red Dark Eldar once I get back to them hopefully soon as well. But I still need to work on the metal parts and add some details to the Farseer, and work on the base as well. Don't think it's really turned out to bad, the white was a bit of a pain to get right. Which I primed the model in Flat White Krylon Fusion spray paint (all I had left & stores were out of gray & black), then I used some Model Air Black over top of that. Not the best choices, but it's been awhile for me and painting. Which I've found out that I'm really shaky now with the paintbrush & airbrush, which really sucks for trying to paint miniatures.
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